Spells, wizards, swords and sorcery may never have been presented so 'hirsutely' in the past except maybe in Garriot's worst efforts , but if you're willing to forgive the fact that the main character is called Locke D'Averam of The House of Averam , and that the game is full of giant spiders that drop gold coins and chicken drumsticks when you kill them, then you can have a large amount of fun with it.
Graphically, Revenant is very refined. The isometric graphics are excellently drawn, and the interface is familiar and easy to get the hang of. The combat is real-time and draws more from the influence of famous beat 'em ups than from hard-core dice-rolling systems. Some styles failed to load. Help Create Join Login. Application Development.
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Skip to content The Bite: Revenant 0. The Bite: Revenant 0. After downloading go to installation. I kept waiting for there to be a dialogue option that mattered. We take such things for granted. I mean, if you're going to have multiple dialogue options in a game, shouldn't there be some character-based motivations serving to make you selective in your choices? Revenant could definitely have taken a lesson from Baldur's Gate here.
Through gritted teeth I tell you that the dialogue options in this game are a waste of time. The dialogue itself is not exactly a waste of time, as it does work well enough to move the story forward and shed vital information, but the fact that there are time-wasting options for selecting different paths of dialogue is what frustrated me the most.
The reason for this is because it rarely ever mattered what dialogue options I chose; I simply had to click one option and then the next to get the full story. Though I would've appreciated some meaningful dialogue options to choose from, I would've been equally happy if the developers simply omitted the dialogue options altogether and had every NPC simply run through their scripted lines accordingly, in a bunch of dialogue cut-scenes, so to speak. All the processing power that PCs offer coupled with all the lack of meaningful character development that many "console-RPG" games offer.
You'll be dazzled by the graphics and 3D lighting effects, you'll appreciate the sound and you might even laugh at the actors' overemphasis of their lines all dialogue options are recorded for playback , but you'll scoff at the childish story and you'll begin to wonder, like I did, why leveling up is more important than finding out who Locke D'Averam really is, or what Lord Tendrick's daughter has to do with Yhagoro's plot to take over the world. Many details of the game are quite nice.
Each piece of armor and each weapon is beautifully rendered and appears not only on the paper doll, but onscreen as well. Many of the backgrounds are sophisticated in design and include moving parts. The magic system is relatively unique, the item properties and their respective character enhancements are mostly original and the onscreen interface is easy enough to navigate.
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